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Dawn Of The Second Day Zelda

2000 video game

2000 video game

The Legend of Zelda:
Majora's Mask
A heart-shaped mask with yellow eyes and spikes around the edges stands behind the title of the game.

N American box art

Developer(s) Nintendo EAD
Publisher(s) Nintendo
Manager(s)
  • Eiji Aonuma
  • Yoshiaki Koizumi
Producer(southward) Shigeru Miyamoto
Developer(s)
  • Toshio Iwawaki
  • Toshihiko Nakago
Artist(s)
  • Yusuke Nakano
  • Takaya Imamura
Author(s)
  • Mitsuhiro Takano
  • Shigeru Miyamoto
  • Yoshiaki Koizumi
Composer(s) Koji Kondo
Series The Legend of Zelda
Platform(s)
  • Nintendo 64
  • GameCube
Release
  • Nintendo 64
    • JP: Apr 27, 2000
    • NA: Oct 26, 2000
    • PAL: Nov 17, 2000
  • GameCube
    • JP: Nov 7, 2003
    • NA: November 17, 2003
    • PAL: March xix, 2004
Genre(due south) Action-take a chance
Mode(s) Single-actor

The Legend of Zelda: Majora'southward Mask [a] is a 2000 activity-adventure game developed and published by Nintendo for the Nintendo 64 home console. Information technology was released worldwide in 2000 as a chief installment in The Legend of Zelda series and was the second to utilize 3D graphics, following 1998'south The Fable of Zelda: Ocarina of Time, to which it is a directly sequel. Designed by a creative team led by Eiji Aonuma, Yoshiaki Koizumi, and Shigeru Miyamoto, Majora'south Mask was completed in less than two years. It featured enhanced graphics and several gameplay changes from its predecessor, though it reused a number of elements and grapheme models, which the game'due south creators chosen a creative determination fabricated necessary by time constraints.

The story of Majora'southward Mask takes identify two months after the events of Ocarina of Time. It follows Link, who on a personal quest ends upward in Termina, a earth parallel to Hyrule. Upon reaching Termina, Link learns that the world is endangered every bit the moon volition fall into the earth in three days.

The game introduced several novel concepts, revolving around the perpetually repeating three-twenty-four hours bicycle and the use of various masks that tin transform Link into unlike beings. As the player progresses through the game, Link too learns to play numerous melodies on his Ocarina, which let him to command the flow of fourth dimension or open up passages to four temple dungeons. Feature of the Zelda serial, completion of the game involves successfully traversing through several dungeons, each of which comprise a number of complex puzzles and enemies. On the Nintendo 64, Majora's Mask—unlike Ocarina of Time—required the Expansion Pak, which provided boosted memory for more than refined graphics and greater flexibility in generating on-screen characters.

Majora's Mask earned widespread acclaim from critics and is widely considered i of the best video games ever fabricated. It received praise for the gameplay, graphics, story and has been noted for its darker tone and themes compared to the other titles in the franchise as well for its distinct art manner and level design. While the game but sold almost one-half every bit many copies as its predecessor, information technology generated a substantial cult following.[1] [2] The game was rereleased equally part of The Legend of Zelda: Collector's Edition for the GameCube in 2003, for the Wii'southward Virtual Console service in 2009, for the Wii U's Virtual Panel service in 2016, and for Nintendo Switch Online in 2022. An enhanced remake for the Nintendo 3DS, The Legend of Zelda: Majora'southward Mask 3D, was released in 2015.

Gameplay [edit]

The gameplay of Majora's Mask expands on that of Ocarina of Time. It retains the concept of dungeon puzzles and ocarina songs and introduces new elements including grapheme transformations and a three-mean solar day bicycle. As in previous installments, Link can perform basic actions such as walking, running and limited jumping (although sometimes Link performs flips), and must use items to battle enemies and solve puzzles. Link's main weapon is a sword, and other weapons and items are available—Link can cake or reflect attacks with a shield, stun enemies by throwing Deku Nuts, assail from a distance with a bow and arrow, and use bombs to destroy obstacles and damage enemies. He tin can likewise latch onto objects or paralyze enemies with the Hookshot. Magic power allows attacks such as magical arrows or spin attacks and the use of special items such equally the Lens of Truth, which allows the player to run into invisible objects and disappears false objects.[ citation needed ]

Like to the other games, the player has to progress through a multifariousness of dungeons. These dungeons include numerous puzzles that the actor needs to solve with the equipment and/or mechanics set in the dungeon depending on its theme. Similar to A Link to the Past and its predecessor, which is now a tradition into the serial, the player tin can obtain a map and a compass for assistance, although they are optional. The player also has to find a key to unlock the boss' room. New to Majora's Mask are little fairies, which are collectibles. Fifteen are fix through a dungeon and the player has to find them all and put them dorsum in their respective fountain to gain a new ability, such as a greater defence force or an upgraded "Spin Attack".[ citation needed ]

Masks and transformations [edit]

A fish-like humanoid faces an oyster-like monster, which is surrounded by a crosshair. Around the image are icons representing time passed, the player's health, magic, money, items and possible actions.

While the masks in Ocarina of Time are limited to an optional side-quest, they play a central role in Majora's Mask, which has twenty-4 masks in full.[iii]

Link can transform himself at will into dissimilar creatures: the Deku Mask transforms Link into a Deku Scrub, the Goron Mask into a Goron, and the Zora Mask into a Zora.[4] Each form features unique abilities: Deku Link can perform a spin assault, shoot bubbles, skip on water, and fly for a curt time by launching from Deku Flowers; Goron Link can roll at loftier speeds (and abound spikes at higher speeds), punch with deadly strength, pound the ground with his massive, rock-like torso, walk in lava without taking damage, and weigh down heavy switches; Zora Link can swim faster than normal Link, throw boomerang-similar fins from his arms, generate a forcefulness field, and walk on the bottoms of bodies of water. Many areas can be accessed only by use of these abilities.[ citation needed ]

Link and his three transformations receive unlike reactions from not-actor characters (NPCs).[v] For instance, Goron and Zora Link can leave Clock Town at volition, but Deku Link is not permitted to get out due to his childlike appearance. Animals as well collaborate differently to Link'due south four forms. They are indifferent to Link's normal form, attack Deku Link, are frightened by Goron Link, and chase Zora Link.[ citation needed ]

The final obtainable mask is the Fierce Deity'due south Mask. Even though the use of this mask is strictly limited to boss battles, it is possible to wear it anywhere using a glitch. Upon donning this mask, Link grows to near 2-and-a-half times his normal top and gains white clothes and war paint on his confront. Tearing Deity Link'due south sword is helix-shaped and shoots beams at enemies.[ citation needed ]

Other masks provide situational benefits. For example, the Nifty Fairy's Mask helps retrieve stray fairies in the four temples, the Bunny Hood increases Link's motion speed, and the Rock Mask renders Link invisible to most NPCs and enemies. Less valuable masks are usually involved only in optional side-quests or specialized situations. Examples include the Postman's Hat, which grants Link access to items in mailboxes,[half-dozen] and Kafei's Mask, which initiates a long side-quest to receive the Couple's Mask.[7]

Iii-day cycle [edit]

Deku Link playing his mask-specific musical instrument, the deku pipes

Majora's Mask imposes a time limit of three days (72 hours) in-game time,[8] which is about 54 minutes in real time.[9] An on-screen clock tracks the day and time. Link can return to 6:00 am of the first twenty-four hours by playing the Song of Fourth dimension on the Ocarina of Fourth dimension. If he does non before the 72 hours expire, then the moon will destroy Termina and Link will lose everything he achieved during these three days. A real-fourth dimension countdown will brainstorm when merely 6 hours remain.[8] However, returning to the first day saves the player's progress and major accomplishments permanently, such every bit the collection of maps, masks, music, and weapons.[x] Cleared puzzles, keys, and small items will be lost, as well every bit any rupees not in the banking company, and about all characters volition have no recollection of meeting Link.[xi] Link can slow down time or warp to the next morning or evening by playing the Inverted Song of Fourth dimension and the Song of Double Time. Owl statues scattered across certain major areas of the globe allow the player to temporarily salvage their progress later on activation and too provide warp points to quickly navigate the world.[ citation needed ]

Other uses for music include manipulating the weather, teleporting betwixt owl statues spread throughout Termina, and unlocking the 4 temples. Each transformation mask uses a different instrument: Deku Link plays a multi-horn musical instrument called the "Deku Pipes", Goron Link plays a prepare of bongo drums tied effectually his waist, and Zora Link plays a guitar made from a large fish skeleton.[ citation needed ] Jackson Guitars created a express edition 7-string replica of this guitar that was the grand prize in a contest in Nintendo Ability, known as the "Jackson Zoraxe".[12]

During the three-day cycle, many not-player characters follow fixed schedules that Link can track using the Bombers' Notebook.[13] The notebook tracks the twenty characters in need of help,[13] such as a soldier to whom Link delivers medicine and a couple whom Link reunites. Bluish bars on the notebook'south timeline indicate when characters are bachelor for interaction, and icons indicate that Link has received items, such as masks, from the characters.[13]

Plot [edit]

Setting and characters [edit]

The Legend of Zelda: Majora'south Mask is set in Termina, a land parallel to Hyrule,[14] [15] the main setting of most Zelda games. Termina is a world that is trapped within a perpetual three day limbo, betwixt the fourth dimension when Link start enters Termina at the beginning of Majora'south Mask, and when a large falling moon crashes into the land causing its apocalyptic destruction and killing its inhabitants 72 hours later.[16] The Skull Kid, a quondam inhabitant of Hyrule, obtains Majora's Mask and wills Termina into existence, due to the evil power of the mask combined with Skull Kid's heavy centre. The residents of Termina, who are created from the Skull Kid's memories, resemble the residents of Hyrule featured in Ocarina of Time, and possess their own unique culture and myths.[17] One of these myths tells of how Termina was divided into four quadrants by 4 magic giants that alive in each of the state'due south regions and how harmony was restored to the country. The giants were friends of an imp, who repeatedly wronged the people out of acrimony acquired past feelings of fail. The giants, who were worshipped like gods, urged the imp to return to the heavens and restore peace to the world. This myth emphasises that Hyrule is Termina'southward heaven and that the imp is the Skull Child.[18] Termina is depicted as a darker, more unsettling version of Hyrule, in which landmarks are familiar and side characters who previously appeared in Ocarina of Time are presented with individual stories of misfortune.[19]

At the centre of Termina lies Clock Town, which features a large clock tower that counts down the days before the Carnival of Time—a festival where the people of Termina pray for good luck and harvests. Termina Field surrounds Clock Boondocks; beyond lie a swamp, mount range, bay, and canyon in each of the four fundamental directions. Each of the areas contains a temple and is dwelling house to a unique race of creatures who have in some fashion been impacted past the misdeeds of the Skull Kid.

The Southern Swamp contains the Deku Palace and the Woodfall Temple, an ancient shrine that contains monsters and a giant masked jungle warrior, Odolwa, who has been poisoning the swamp. The Snowhead mount range, north of Clock Town, is the site of the Goron village. Normally a lush pine forest region most of the year, the area has been experiencing an unusually long winter caused by the mechanical monster Goht in Snowhead Temple. The western surface area of Termina, the Nifty Bay, is home to the Zora and Gerudo civilizations. A behemothic masked fish, Gyorg, is generating storms and contaminating the water surrounding the Great Bay Temple. The desolate Ikana Coulee, to the eastward of Clock Boondocks, is the site of a former kingdom. It is inhabited mainly by the undead, except for a ghost researcher and his girl Pamela, too every bit a thief named Sakon. Two giant masked insectoid serpents known as Twinmold are casting a nighttime aureola from their nest in Stone Tower Temple, causing the corpses of former citizens and soldiers to exist revived equally undead monsters.

Romani Ranch, southwest of Clock Town, is the site of a ranch which houses Romani, her older sister, Cremia, Grog, and Mamamu Yan. In a sidequest, Link can assistance Romani protect the ranch's cows from being abducted by conflicting-like creatures of unknown origin colloquially dubbed "Ghosts", "Them", and "They".[20]

After the final confrontation with Skull Child, Link is transported to the within of the moon, which is portrayed as a green field with a unmarried, large tree in the eye with 4 children donning the masks of the game'due south four preceding bosses playing underneath information technology. The children are never named nor otherwise referenced in the game, though they resemble the Traveling Mask Salesman.

Plot [edit]

Majora'south Mask takes place a few months subsequently The Legend of Zelda: Ocarina of Time [21] and begins with Link searching for his departed fairy, Navi. While riding through a forest in Hyrule on his horse Epona, Link is ambushed past a Skull Child wearing a mysterious mask and his fairy friends Tatl and Tael, who steal both Epona and the Ocarina of Time. Link follows them down a dark cave and confronts the Skull Child, who taunts him and casts a curse transforming him into a Deku Scrub. Tatl prevents Link from pursuing the Skull Child as he escapes with Tael, resulting in Tatl being separated from her brother. Having no other pick, Tatl asks Link to find Tael who flew to the Clock Tower of the country of Termina; in that location, he meets the Happy Mask Salesman, who offers to help Link heal his curse in exchange for retrieving the mysterious mask from the Skull Kid, and tells Link he must as well obtain the Ocarina of Time in three days.

Link and Tatl enter Clock Town, in the centre of the Carnival of Time, set in three days. From a fairy, they learn that the Skull Kid is waiting at the pinnacle of the tower, which is just accessible during the eve of the carnival. As the two interact with the residents of Clock Town, they learn of the havoc that Skull Kid had wrought prior to their inflow. At midnight on the third day, the Clock Belfry opens, which Link and Tatl ascend. At the top, they confront Skull Child, and Tatl implores Skull Kid to return the mask, and Skull Child use the mask'southward power to expedite the moon's collision with Termina while Tael hurriedly speaks a riddle to them: "Swamp. Mountain. Ocean. Canyon... hurry, the four who are there... bring them hither!" Link manages to retrieve the Ocarina of Time and plays the Vocal of Time, a song Princess Zelda taught him before he left Hyrule. Link and Tatl are brought back through the first day. Coming together with the Happy Mask Salesman again, Link returns to his human course and seals his Deku expletive into a mask which can turn him dorsum into a Deku Scrub at volition. The salesman then explains that the mask conceals an evil, apocalyptic power that was used past an ancient tribe in hexing rituals known as Majora. The troubles caused by the mask were and then dandy, the ancient ones sealed the mask to prevent it from beingness misused. Link starts his quest by first going to Woodfall; on his style, Tatl explains that Skull Kid was lonely and they became friends, and he stole the Majora'south Mask from the sleeping salesman. At Woodfall, Link becomes embroiled into a wrongful execution following the Deku princess' kidnapping subsequently the lake got poisoned. Link manages to save the princess and lift the cursed lake and prevent the execution after saving a Behemothic, a existence capable of stopping the moon's fall and learns that Skull Kid laid a curse on all the four regions without explanations.

On Snowhead, Link saves the Gorons from being frozen past a cursed wintertime with the ability of the belatedly legendary Darmani the Third. At the Cracking Bay, Link buries Mikau, a Zora which is the guitarist of the "Indigo Go", the music group for the Carnival. Link fulfills Mikau'south last wish to save the Great Bay sea, and help Lulu the vocalizer to recover her vox she lost later on giving nascency to seven babies. Successful, they become to Ikana Canyon, where Link saves a family unit father and an ground forces being cursed to live after being killed in an old war.

With all 4 curses lifted, Link confronts Skull Child again at the top of the Clock Tower and summons the Four Giants, who halt the moon's descent. Majora'due south Mask reveals he manipulated the Skull Kid and flies up to possess the moon instead. With Tatl at his side, Link follows Majora's Mask to the inside of the moon; deeper into the moon, Link encounters Majora in its bestial form, and defeats it once and for all, returning the moon to its proper place in the sky.[22] The 4 Giants return to their sleep, and it's revealed that they were erstwhile friends of Skull Child; they were sealed to prevent him from using Majora's power. The siblings fairies reunite with the newly liberated Skull Kid while The Happy Mask Salesman takes Majora'southward Mask, now purified of its evil power. Link then leaves Termina on Epona after maxim goodbye to Tatl, now close friends, while the Carnival of Fourth dimension has started. In the post-credits scene, Link leaves the forest, and a drawing on a tree stump of Link, Tatl, Tael, the Skull Kid, and the Four Giants is shown.[23]

Evolution [edit]

Following the release of The Legend of Zelda: Link's Awakening in 1993, fans waited five years for Ocarina of Time, the agile development of which took four years. By reusing the game engine and graphics from Ocarina of Time, a smaller team required only 1 yr to finish Majora's Mask,[24] with development having started in January 1999.[25] The game was developed by a team led past Eiji Aonuma, Shigeru Miyamoto, and Yoshiaki Koizumi. According to Aonuma, they were "faced with the very hard question of just what kind of game could follow Ocarina of Fourth dimension and its worldwide sales of 7 one thousand thousand units", and as a solution, came upward with the 3-day organisation to "make the game data more compact while withal providing deep gameplay".[26] According to Aonuma, the concept of time repeatedly looping was inspired past the 1998 picture Run Lola Run.[27] Miyamoto and Koizumi came up with the story that served as the ground for the script written by Mitsuhiro Takano.[28] [29] [thirty] The idea of the "three-day system" came from Miyamoto and Koizumi.[31] The development team's primary goal was to brand a refined, meaty successor to Ocarina of Fourth dimension that would let players to have a different feel each time they played it.[25]

Majora's Mask first appeared in the media in May 1999, when Famitsu stated that a long-planned Zelda expansion for the 64DD was under development in Japan. This project was tentatively titled "Ura Zelda" ("ura" translates roughly to "hidden" or "backside"). This expansion would take Ocarina of Time and alter the level designs, similar to how the "master quest" expanded upon the original Legend of Zelda.[32] In June, Nintendo announced that "Zelda: Gaiden", which roughly translates to "Zelda: Side Story", would appear as a playable demo at the Nintendo Space World exhibition on August 27, 1999.[33] [34] The media assumed that Zelda: Gaiden was the new working title for Ura Zelda.[33]

Screenshots of Zelda: Gaiden released in August 1999 show unmistakable elements of the final version of Majora'southward Mask, such as the big clock that dominates the center of Clock Town, the timer at the lesser of the screen, and the Goron Mask.[35] [36] Story and gameplay details revealed after that month show that the story concept as well as the use of transformation masks were already in identify.[36] [37]

That aforementioned month, Miyamoto confirmed that Ura Zelda and Zelda: Gaiden were separate projects.[38] [39] Information technology was unclear if Zelda: Gaiden was an offshoot of Ura Zelda or if the two were ever separate. Ura Zelda might have get Ocarina of Time Master Quest outside Japan, and was released on a bonus disc for the GameCube given to those who pre-ordered The Wind Waker in the United states of america[xl] and bundled with the GameCube game in Europe.[41]

In November, Nintendo announced a "Holiday 2000" release date for Zelda: Gaiden.[42] By March 2000, what ultimately became the concluding titles were announced: Zelda no Densetsu Mujura no Kamen in Nippon and The Legend of Zelda: Majora's Mask elsewhere.[43]

Technical differences from Ocarina of Time [edit]

Majora'due south Mask runs on an upgraded version of the engine used in Ocarina of Time and requires the use of the Nintendo 64's 4 MB Expansion Pak, making information technology one of the two games that require said peripheral; the other beingness Donkey Kong 64.[9] IGN theorized this requirement is due to Majora's Mask 's possible origin as a Nintendo 64DD game, which would necessitate an actress 4 MB of RAM.[9] The use of the Expansion Pak allows for greater depict distances, more authentic dynamic lighting, more detailed texture mapping and animation, complex framebuffer effects such equally motility blur, and more characters displayed on-screen.[9] This expanded describe distance allows the histrion to see much further and eliminates the need for the fog result and "cardboard panorama" seen in Ocarina of Time, which were used to obscure distant areas.[9] IGN considered the texture pattern to exist one of the best created for the Nintendo 64, maxim that although some textures accept a low resolution, they are "colorful and diverse", which gives each expanse "its ain unique look".[ix]

Music [edit]

The music was written by longtime series composer Koji Kondo, and Toru Minegishi.[44] The soundtrack largely consists of reworked music from Ocarina of Time, complemented with other traditional Zelda music such as the "Overworld Theme" and new cloth.[9] [45] Kondo describes the music every bit having "an exotic Chinese-opera sound".[46] As the three-twenty-four hours cycle progresses, the theme song of Clock Town changes between iii variations, one for each solar day.[47] IGN relates the shift in music to a shift in the game'due south temper, proverb that the quickened tempo of the Clock Boondocks music on the 2nd solar day conveys a sense of time passing rapidly.[nine] The two-disc soundtrack was released in Nihon on June 23, 2000, and features 112 tracks from the game.[48] [44]

Reception [edit]

In Nihon, 314,044 copies of The Legend of Zelda: Majora's Mask were sold during its beginning week on sale,[lx] eventually selling 601,542 copies by the end of 2000.[61] In the United states, information technology was the fourth best-selling game of 2000 with 1,206,489 copies sold for $72,000,000 (equivalent to $113,000,000 in 2021).[62] [63] In Europe, it was the eighth highest-grossing game of 2000 with €27,000,000 or $25,000,000 (equivalent to $39,000,000 in 2021) grossed that yr.[64] Ultimately, 3.36 million copies were sold worldwide for the Nintendo 64.[65]

Like its predecessor, Majora'southward Mask received critical acclaim. The game holds a score of 95/100 on review aggregator Metacritic, indicating "universal acclaim".[49] Opinions were favorable regarding how the game compared with Ocarina of Time, which is often cited as one of the greatest video games of all time. Tampa Bay Times, who previously called Ocarina of Time "the Gone With the Wind of video gaming", claimed Majora's Mask outdid its predecessor.[59] Reviewers praised its visuals, gameplay, writing, and soundtrack.[66] Greg Orlando reviewed the Nintendo 64 version of the game for Adjacent Generation, rating it four stars out of five, calling it, "Some other beautiful Link in the chain".[57]

Game Informer chosen the three-24-hour interval cycle "one of the most inventive premises in all of gaming", and also stated that "[west]ithout question, Majora's Mask is the finest adventure the Nintendo 64 has to offering".[54] It is often regarded as the darkest and about original game in the Legend of Zelda series. Edge mag referred to Majora's Mask equally "the oddest, darkest and saddest of all Zelda games."[67] N64 Mag ended their review by proverb, "it was told that Majora'south Mask should cower in the shadow of Ocarina of Time. Instead, it shines but every bit brightly", awarding the game 96%.[58] IGN described Majora'south Mask as "The Empire Strikes Back of Nintendo 64...it's the same franchise, but information technology'southward more than intelligent, darker, and tells a much amend storyline."[9] GamePro characterized the story as "surreal and spooky, deep, and intriguing" and the game as "living proof that the N64 still has its magic."[68] Majora's Mask has also placed highly in publication and fan-voted polls.[b]

Yet, some critics felt that Majora's Mask was non every bit accessible every bit Ocarina of Time. Tampa Bay Times argued it was the hardest game in the Zelda series merely considering of its 3-day deadline.[59] GameSpot, which awarded Ocarina of Time 10/10, only gave Majora'southward Mask eight.3/x, writing that some might "discover the focus on minigames and side quests tedious and slightly out of place," and that the game was much more difficult than its predecessor.[45] GameRevolution wrote that it "takes a little longer to get into this Zelda", but besides that "there are moments when the game really hits you with all its intricacies and mysteries, and that makes it all worthwhile."[76]

Majora's Mask was a runner-upward for GameSpot 'southward annual "All-time Nintendo 64 Game" accolade, losing to Perfect Dark. Information technology was also nominated for "Best Adventure Game" amongst panel games.[77] The game was ranked 155th in Electronic Gaming Monthly's "The Greatest 200 Video Games of Their Time" in 2006.[78]

Legacy [edit]

In 2003, Nintendo rereleased Majora's Mask on the GameCube as function of The Legend of Zelda: Collector'due south Edition, a special promotional disc which also contained three other The Legend of Zelda games and a twenty-minute demo of The Legend of Zelda: The Wind Waker.[79] This disc came bundled with a GameCube console, every bit part of a subscription offering to Nintendo Power magazine, or through Nintendo's official website.[eighty] The Collector's Edition was too bachelor through the Lodge Nintendo reward program,[81] with a bonus discount offered in 2004 with the purchase of The Fable of Zelda: Four Swords Adventures during the month long Zelda Drove campaign (Japanese: ゼルダコレクションキャンペーン).[82]

Similar to other GameCube rereleases, versions of the games featured in the Collector'due south Edition are emulations of the originals using GameCube hardware.[79] The only differences are pocket-sized adjustments to button icons to conform to the GameCube's controller. Majora's Mask also boots with a disclaimer that some of the original sounds from the game may cause problems due to their emulation.[79] Bated from these deliberate changes, GameSpot's Ricardo Torres constitute that the frame rate "appears choppier" and noted inconsistent audio.[83] The GameCube version also features a slightly higher native resolution than its Nintendo 64 analogue, every bit well equally progressive browse.[79]

Majora'southward Mask was released on the Wii's Virtual Console service in Europe and Australia on April 3, 2009,[84] and Japan on April seven, 2009.[85] It was afterward released in N America on May 18, 2009, and commemorated every bit the 300th Virtual Panel game available for buy in the region.[86] During Jan 2012, Club Nintendo members could download Majora's Mask onto the Wii Console for 150 coins.[87] A similar deal was offered at the cease of Club Nintendo in 2015.[88] The game was released for the Wii U's Virtual Console service in Europe on June 23, 2016[89] and in Northward America on Nov 24, 2016.[ninety] In October 2021, Nintendo announced Majora's Mask as one of the games to exist released through the Nintendo Switch Online Expansion Pack service,[91] scheduled for release on February 25, 2022.[92]

The game served as the main inspiration for the popular 2010s web serial and web serial Ben Drowned past Alexander D. Hall, which helped define the creepypasta genre of online storytelling.[93] [94] [95] Content based on Majora's Mask has too appeared in the Super Blast Bros. series. A phase based on the Smashing Bay Declension area of the game, titled "Bully Bay", appears in Super Smash Bros. Melee and Super Nail Bros. Ultimate.[96] Skull Child also appears equally a estimator-controlled Assist Trophy in Super Smash Bros. for Nintendo 3DS and Wii U [97] [98] and Ultimate, while the Moon appears as an Assistance Bays in Ultimate too.[99] A Skull Kid-themed mask is available equally customizable headgear to be worn by Mii characters in Nintendo 3DS and Wii U [100] and Ultimate.[101]

A fan-made patch for the Nintendo 64 version entitled N64HD—featuring enhanced graphics, textures, and lighting—was released in 2021.[102] Having been in development for five years, it overhauls over 6000 in-game textures.[103]

Nintendo 3DS remake [edit]

Afterward the release of The Legend of Zelda: Ocarina of Fourth dimension 3D, a remake of Ocarina of Time for the Nintendo 3DS, director Eiji Aonuma suggested that a Majora'southward Mask remake was dependent on involvement and need.[104] Following this news, a fan entrada chosen "Performance Moonfall" was launched to promote a remake of Majora's Mask for the 3DS.[105] The entrada name is a reference to a like fan-based movement, Performance Rainfall, set up upward to persuade Nintendo of America to localize a trio of role-playing games for the Wii.[105] The petition reached 10,000 signatures inside five days.[106] In response to an electronic mail sent past a customer, a representative of Nintendo of America wrote: "At the risk of dampening the excitement you feel, I must be clear that no official announcements accept been fabricated regarding a remake of The Legend of Zelda: Majora's Mask for the Nintendo 3DS. However, we similar hearing what our consumers find important."[107] In an interview with GamesRadar in Nov 2011, Zelda producer Eiji Aonuma acknowledged Operation Moonfall and told fans that he hopes to respond to their request sometime in the time to come.[108] At E3 2012, Miyamoto stated that a 3DS remake was still nether consideration.[109] Shortly subsequently E3 2013, Miyamoto once once again commented that the fans supporting a Majora's Mask 3DS remake were "yet in his retentiveness".[110]

On November v, 2014, Nintendo announced in a Nintendo Direct presentation that The Fable of Zelda: Majora's Mask 3D would be released for the Nintendo 3DS in the spring of 2015. Like Ocarina of Time 3D before it, the remake features improved character models and stereoscopic 3D graphics, forth with altered boss battles, an additional fishing minigame, and support for New Nintendo 3DS systems.[111] To update the game for modern audiences, Aonuma and the team at Grezzo compiled a listing of gameplay moments that stuck out to them equally unreasonable for players, colloquially dubbed the "what in the globe" listing.[112] The game was released worldwide in Feb 2015, coinciding with the launch of the New Nintendo 3DS system in Northward America and Europe.[113] A special edition New Nintendo 3DS Twoscore model was launched alongside the game,[114] with the European release featuring a pin badge, double-sided poster, and steelbook case.[115] The UK retailer Game offered a Majora'southward Mask-themed paperweight as a pre-guild bonus for the standard edition of the game.[116]

Notes [edit]

  1. ^ Known in Japan as Zelda no Densetsu: Mujura no Kamen (Japanese: ゼルダの伝説 ムジュラの仮面, Hepburn: Zeruda no Densetsu: Mujura no Kamen ) or The Legend of Zelda: Mujura no Kamen (Japanese: The Fable of Zelda ムジュラの仮面, Hepburn: Za Rejendo obu Zeruda: Mujura no Kamen ).
  2. ^ [69] [70] [71] [72] [73] [74] [75]

References [edit]

  1. ^ MacDonald, Keza. "Why The Legend of Zelda: Majora's Mask Notwithstanding Matters". Kotaku . Retrieved August half dozen, 2019.
  2. ^ "The Legend of Zelda: Majora'due south Mask - explaining its cult post-obit". Shacknews . Retrieved February 21, 2020.
  3. ^ Conrad, Majora's Mask Basics: Masks.
  4. ^ The Legend of Zelda: Majora'southward Mask didactics booklet, pp. 24–27. (PDF)
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  • The Fable of Zelda: Majora's Mask instruction booklet. U.s.a.: Nintendo. 2000. U/NUS-NZSE-USA.
  • Conrad, Jeremy. "The Legend of Zelda: Majora'south Mask Strategy Guide". IGN . Retrieved June 4, 2010.

External links [edit]

  • Official website
  • The Fable of Zelda: Majora'south Mask at MobyGames

Source: https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Majora%27s_Mask

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