Mega Man 11 Fuse Man Stage
- "High voltage!"
- ―Fuse Man, Mega Man 11
Fuse Human being (ヒューズマン , Hyūzuman ) is a Robot Master who appears in Mega Human 11. Originally created to manage electric equipment in a power plant, he was reprogrammed past Dr. Wily to fight confronting Mega Man. He is able to freely manipulate high voltage currents and move at lightning speed, being able to instantaneously get on an opponent's blind spot and emit electric attacks. When he activates the Speed Gear installed by Dr. Wily, he gains a speed boost and becomes equally fast as lightning. His Special Weapon, Scramble Thunder, allows Mega Human to launch a sphere of electricity that will cling onto solid surfaces and tin can exist controlled in any direction.
Appearance
Fuse Man is a tall slender robot with a black skin-tight conform that is protected past xanthous and blue armor. His helmet is besides xanthous and has two electric fuses that stick out from its sides, somewhat resembling horns. A lightning commodities symbol is as well engraved on each of Fuse Man'south boots. In addition, a greenish circle is engraved on Fuse Man's left chest plate, and yellow spikes protrude from the sides of Fuse Homo's lower torso. Additionally, Fuse Human sports a pout face to reflect his stoic and stern nature.
Personality
With an alert and on-edge disposition coupled by his electrifying nature, Fuse Human being uses his electric-based powers to set on his opponents at lightning-fast speed. The character is also flake of a show-off, moving at the speed of light to demonstrate his agile prowess afterwards activating his speed gear. Merely like the other Robot Masters in the game, Fuse Man enjoys making puns related to his elemental powers even before his defeat. Every bit an essential part of keeping the electric power grid in check, Fuse Human being has a sense of responsibleness in doing his job. He is likewise shown to have a liking to animals, most specifically his pet rabbit "Watt". In fact, tending to his pet rabbit is the but time Fuse Human being can relax equally his job requires him to be alert 24 hours a 24-hour interval and vii days a calendar week, as his description reveals.
Strategy
Fuse Man'south attack patterns are simple, but the boxing can be very hard due to his incredible speed. He volition begin past casting two balls of electricity, i on the ground and the other on the ceiling. Equally he's doing this, Fuse Man will create an electric barrier effectually his trunk. This makes him invulnerable for a curt time which prompts Mega Man to wait for him to proceed with his ready-up before he can damage him. Afterwards, Fuse Human being will teleport higher up Mega Man and cast his Scramble Thunder towards him at very high speeds equally the electric spheres will brainstorm to move around the room on a metal rail in a clockwise movement, forming a rectangular shape. His Scramble Thunder can be avoided by sliding out of the way, simply caution must exist taken every bit i of the electric spheres can also come up around to impairment Mega Homo as he dodges the projectile. Sometimes, Fuse Human being will wait a second or so after he teleports earlier firing his weapon to set up a trap, making information technology so that Mega Human will have to evade both his Scramble Thunder and the electric spheres at the same time. The Speed Gear tin exist utilized here as information technology makes dodging much easier, but the Power Gear may prove problematic because while it tin can quickly shave off Fuse Man's health, it holds Mega Man in place once he fires a double Charge Shot, increasing the chances of him getting damaged. Fuse Man will continue this pattern until he loses half of his health.
In one case Fuse Man is at half wellness, he will teleport to the center of the room in midair to actuate his ain Speed Gear. When activated, his speed is increased immensely and his attack pattern changes. His new method of assail is to teleport to the top of the room and slam back down to damage Mega Human with a powerful electric strike, imitating the movements of an actual lightning bolt. Before slamming down, a silhouette of Fuse Man will appear in the place he volition strike at, giving the histrion an indicator of when to dodge. These attacks are extremely fast and difficult to dodge, making the Speed Gear the best way to go here unless one is skilled plenty without it. Fortunately, Fuse Man will only practise this several times until he stops and goes into his third phase.
In his tertiary and final phase, Fuse Homo volition revert back to his original attack pattern admitting with some small changes. Instead of casting one shot of Scramble Thunder, he will burn down ii at different trajectories to increase the likelihood of Mega Human getting damaged. Additionally, the electrical spheres volition move in somewhat triangular shapes where they at present movement in the aforementioned direction as each other and intersect at the middle of the room. Fuse Man volition eventually be defeated with skilful timing, patience and bang-up utilise of the Speed Gear. However, if Fuse Man isn't defeated in time during his final phase, he will revert dorsum to phase 2, activating the Speed Gear again and attempting to harm Mega Homo with his lightning strike attacks.
Fuse Man is weak to Bounciness Ball. and due to it'south rebound adequacy, it can reach Fuse Man without the need to aim it directly at him. Furthermore, the Bounce Balls fired by Mega Man will also destroy the balls of electricity tracing the room as well equally Fuse Man's Scrambler Thunder projectiles if contact is fabricated.
In the Superhero difficulty, Fuse Man will create four balls of electricity at the commencement of the fight instead of two, and he will fire two sparks afterwards every teleport, instead of the standard 1. He will likewise movement slightly faster when activating his Speed Gear set on.
Other appearances
Fuse Man appeared as an outcome character in the game Yuusha no Kuse ni Konamaiki da Dash!, where he is a Dragon type monster. His Active Skill is Scramble Thunder.
Information
Mega Man xi Gallery
Fuse Man's job is to manage and fine-tune power transformer stations. He's designed to handle massive electrical currents, but if he ever encounters a current that's too strong for him, the fuses on his head volition accident, saving him from a disquisitional overload.
He's a crucial function of the city's power supply system, so he treats his job with a sense of responsibility and duty, putting speed in a higher place all else when a problem arises.
Since his dangerous job keeps him warning and on border 24/7, the just fourth dimension he tin can let caution slide and but relax is when he'south caring for his pet rabbit "Watt".
Manufacturer: O.D.A. Electronics
Phase enemies
- Mid-Boss: Dread Spark
- Electriri
- Batton
- Chiliad-Drone
- Elec Crosser
- Elec Xtender
- Wall Blaster
- Tatepakkan
- Press Don
In-game quotes
Pre-battle taunts:
- "You scrambled my electrons."
- "I recognize that voltage."
- "How could I refuse?"
- "Let's amp this upwardly."
- "Assault and battery."
- "Prepare to dice-ode!"
Attack shouts:
- "Ngh!"
- "Zap!"
- "Stay down!"
- "Huh!"
- "Live wire!"
- "Mgh!"
- "Nygh!"
- "Power upwards!"(When he generates rolling sparks)
- "Fuse Alter."(When he generates rolling sparks)
- "Switch on."(When he generates rolling sparks)
- "Contact!"(When he generates rolling sparks)
Activating Speed Gear:
- "Speed Gear."
- "High voltage!"
Set on shouts (Speed Gear):
- "Rewired!"
- "SPEED Upwardly!"
- "SHOCKING!"
- "Charge!"
Expiry cries:
- "Brusque-Circuit!"
- "Blackout!"
Other media
Fuse Man appeared in the Rockman 11: Unmei no Haguruma!! manga.
Gallery
Trivia
- Fuse Man is 1 of the ii Robot Masters in Mega Man 11 who has a mouth, the other beingness Smash Human.
- Fuse Man makes a play on "diode" and "Prepare to die!" in his pre-boxing taunt.
- Fuse Man's phase theme was used for the Mega Man eleven declaration trailer in December 2017.
- Fuse Man owns a pet eel (unagi) named "Watt" instead of a pet rabbit (usagi) in the Japanese version.
Mega Man xi | |
---|---|
Robot Masters | |
Block Homo • Fuse Man • Boom Homo • Acid Man • Tundra Man • Torch Man • Bear on Human • Bounce Man | |
Gear Fortress bosses | |
Yellowish Devil MK-III • Mawverne • Wily Machine 11 | |
Enemies | |
Lyric • Mawaru C • Crunch Don • Metall • Air Stone • Anti-Eddie • Electriri • Batton • Chiliad-Drone • Press Don Elec Crosser • Elec Xtender • Fire Server • Shimobey • Propeller Eye T • Sniper Joe • Sniper Armor D • Shpider • Mini Shpider • Pipetto Shield Assailant • Shield Attacker M • Droppy • Brushy • Wipey • Scrapp • Eye Ice • Ice Swan • Snow Robbit • Wild Robbit • Mash Burner Tatepakkan • Lamper • Tank Oven • Air Burn • Mini Sparkey • Pickman • Missile Cone • Arc Weldy • Kui-ichiro • Kui-jiro • Kui-saburo Gabyoall • Cannopeller II • Wall Blaster • Bunby Balloon • Tosanaizer 5 • Boyorn • Poyorn • Air Nut | |
- Mid-bosses - | |
Totemer • Dread Spark • Thrill Twins 1 & 2 • Whirlwind W • Mecha-Mammostal • Sparkey • Pickman Digger • Frog Airship | |
Special Weapons | |
Block Dropper • Scramble Thunder • Chain Smash • Acid Barrier • Tundra Tempest • Blazing Torch • Pile Driver • Bounciness Ball | |
Back up Items | |
Rush Coil • Rush Jet • Eddie Telephone call • Trounce Call | |
Miscellaneous | |
Double Gear System • Claiming Way • Damage data nautical chart • Enemies • Script |
Source: https://megaman.fandom.com/wiki/Fuse_Man
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